Category:Weaponry: Difference between revisions

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Weapons are modular in MCM and a mech can hold a variety of different armaments if it is not hard-locked.  Weapons may be mounted on arms, lower armos, pecs, shoulders, stomach, and spine.  Each weapon has an associated cost to it which is deducated from the mech's load points.  If the total load of a mech exceeds that value then random pieces of equipment are removed until it can properly boot up.
Weapons are modular in MCM and a mech can hold a variety of different armaments if it is not hard-locked.  Weapons may be mounted on [[:Category:Upper Arm|Upper Arms]], [[:Category:Lower Arm|Lower Arms]], [[:Category:Pec|Pecs]], [[:Category:Shoulder|Shoulders]], [[:Category:Stomach|Stomach]], and [[:Category:Spine|Spine]].  Each weapon has an associated cost to it which is deducted from the mech's load points.  If the total load of a mech exceeds that value then random pieces of equipment are removed until it can properly boot up.


Most weapons are used by activation via the MCM HUD, going into first person, and clicking the left mouse.
Most weapons are used by activation via the MCM HUD, going into first person, and clicking the left mouse.

Latest revision as of 07:05, 13 January 2013

Weapons are modular in MCM and a mech can hold a variety of different armaments if it is not hard-locked. Weapons may be mounted on Upper Arms, Lower Arms, Pecs, Shoulders, Stomach, and Spine. Each weapon has an associated cost to it which is deducted from the mech's load points. If the total load of a mech exceeds that value then random pieces of equipment are removed until it can properly boot up.

Most weapons are used by activation via the MCM HUD, going into first person, and clicking the left mouse.

Pages in category "Weaponry"

The following 572 pages are in this category, out of 572 total.