Omni Sphere Cannon
From MCM Combat Operations
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Omni Sphere Cannon | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 9 |
Ammo | 60 |
Rate of Fire | 4s cycle time |
Burst Length | 1 *3 |
Damage | 90 |
Range | 45m |
Projectile Velocity | 15m/s |
Hard-mount | none |
Included with | None |
Mount Points | Right Arm, Left Arm |
Cost | 5 |
Damage per Second | 67.5 |
Heat per Second | 2.25 |
Damage per Heat | 30 |
Damage per Cost | 54 |
DPS per Cost | 13.5 |
The Omni Sphere cannon is a repeat blast ordinance launcher suitable for mid to heavier Mecha. It fires little balls that skip along terrain while emitting periodic blasts in all directions, hence the name, omni spheres.
The Omni Sphere was designed to flush mechs out of tight places and holes, particularly when gravity could be used to cluster a barrage of these shots into the area, leaving the target no place to dodge but out. Early iterations of this gun fired lasers in all directions, though the system was refined to create an all-encompassing blast for greater coverage around the sphere.