Legionnaire Laser
Legionnaire Laser | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 10 |
Ammo | 80 |
Rate of Fire | 1s cycle time |
Burst Length | 1 |
Damage | 48 |
Range | 85m |
Beam Duration | Instant |
Hard-mount | Legionnaire |
Included with | Legionnaire |
Mount Points | Right Arm, Left Arm |
Cost | 3 |
Damage per Second | 48 |
Heat per Second | 10 |
Damage per Heat | 4.8 |
Damage per Cost | 16 |
DPS per Cost | 16 |
This is a laser tailored for use on the Legionnaire mech
History
Ever since Albert Einstein proposed the theoretical existance of the laser, mankind has pushed it further and further. It was only a matter of time before it was weaponized, and it was only a matter of time before it was weaponized to such a size so as to be used on a mech. No weapon strikes faster then a laser, the beam of high-energy photons travel at the speed of light slashing through armor and actuators. Lasers are popular on mechs whose pilots prefer precision and speed. The cost is high though, the weaponry tends to generate a great deal of heat and has a rather large footprint in the mech's systems and subsystems.
Use
The laser is a pretty basic weapon to work with, point and click. It's got instaneous travel.
Other Notes
While quite accurate, lasers run hot and slow. They are great for making occasional pot-shots count. But it's going to be hard to press a sustained high damage assault with one. The Legionnaire laser is rather lacking in attack power and it's a bit short on range, so if you are looking to increase your mech's damage, this should be the first thing you replace.