Legionnaire Laser

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Mech Weapon
Legionnaire Laser
Legionnaire Laser
Type Technological
Damage Type Energy
Heat 10
Ammo 80
Rate of Fire 1s cycle time
Burst Length 1
Damage 48
Range 85m
Beam Duration Instant
Hard-mount Legionnaire
Included with Legionnaire
Mount Points Right Arm, Left Arm
Cost 3
Damage per Second 48
Heat per Second 10
Damage per Heat 4.8
Damage per Cost 16
DPS per Cost 16


This is a laser tailored for use on the Legionnaire mech

History

Ever since Albert Einstein proposed the theoretical existance of the laser, mankind has pushed it further and further. It was only a matter of time before it was weaponized, and it was only a matter of time before it was weaponized to such a size so as to be used on a mech. No weapon strikes faster then a laser, the beam of high-energy photons travel at the speed of light slashing through armor and actuators. Lasers are popular on mechs whose pilots prefer precision and speed. The cost is high though, the weaponry tends to generate a great deal of heat and has a rather large footprint in the mech's systems and subsystems.

Use

The laser is a pretty basic weapon to work with, point and click. It's got instaneous travel.

Other Notes

While quite accurate, lasers run hot and slow. They are great for making occasional pot-shots count. But it's going to be hard to press a sustained high damage assault with one. The Legionnaire laser is rather lacking in attack power and it's a bit short on range, so if you are looking to increase your mech's damage, this should be the first thing you replace.