Harpoon Light
From MCM Combat Operations
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Harpoon Light | |
---|---|
Type | Technological |
Damage Type | Energy |
Heat | 8 |
Ammo | 0 |
Rate of Fire | 1.5s cycle time |
Burst Length | 1 |
Damage | 15 |
Range | 200m |
Projectile Velocity | 100m/s |
Hard-mount | Nightmare |
Included with | Nightmare |
Mount Points | Left Shoulder |
Cost | 2 |
Damage per Second | 10 |
Heat per Second | 5.33 |
Damage per Heat | 1.88 |
Damage per Cost | 7.5 |
DPS per Cost | 5 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 7 seconds and multiple hits will refresh the duration.