Cloaking Device: Difference between revisions

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<mcm_data type="utility" name="Cloaking Device">
{{utility
{{utility
|name= Cloaking Device
|name= {Name}
|type= Technological
|type= {Tech}
|fuel= 100
|fuel= {Fuel}
|fueluse= 1
|fueluse= {FuelCost}
|rate= 2
|rate= 2
|hard= Yes
|hard= {HardMount}
|included= Mirage, Nanus, Night Shroud, Ruke, Wraith BSK
|included= [[Mirage]], [[Night Shroud]], [[Ruke]], [[Wraith BSK]], [[Nanus]]
|mount= Spine
|mount= {Attachment}
|cost= 4
|cost= {SlotUsage}
|creator= ?
|creator= ?
}}
}}
</mcm_data>
[[Category:Technological Utilities]]
[[Category:Spine]]
Subcontracted to Specter Enterprises "Clk 404" system utilities a network of micro cameras and projectors to create a camouflage/chameleon coating, these systems are Custom contracted equipped to certain 'Mech frames as listed<BR>
[[Nanus]] <BR>
[[Night Shroud]] <BR>
[[Mirage]] <BR>
[[Ruke]] <BR>
[[Wraith BSK]]<BR>


A cloaking device allows a pilot to render their mech invisible
So far only Light Class 'Mechs. are capable of being equipped with this technology due to scaling cost of 'mech size to efficiency and expense in fitting cloaking technology.
 
additionaly the cost of retrofitting alternative 'Mechs being too costly to be of good strategic value the (clk-404) system is considered Hardlocked to the 'Mechs in which the Clk-404 is equipped as stock gear.
==Use==
==Use==


To use a cloaking device you need to have the device active, and then tap crouch to activate it.  It will remain active, consuming fuel the whole time until you tap crouch again or until you take damage.
To use a cloaking device you need to have the device active, and then tap crouch to activate it.  It will remain active, consuming fuel the whole time until you tap crouch again or until you take damage.


==Other notes==
==Veteran notes==
 
If you wish to change your equipment on your stealth 'Mech, they will not go invisible when you activate your Cloaking Device. to enable the use of other equipment with a cloaking device, open an attachment on a cloaking 'Mech.  You will find a stealth control script inside the part, Called <b>"Cloak listen"</b> copy it and place it into the new attachment that needs to go invisible.  This will allow said equipment to engage with the 'Mech during cloak.<br>
Unlike other games with cloaking, attacking does not remove your cloak.  If you add any addons to your stealth mech, they will not go invisible when you activate your Cloaking Device. In order to use other addons with a cloaking device, open an attachment on a cloaking mech.  You will find a stealth control script inside the part, remove it and stick it into the weapon that needs to go invisible.  This will allow you to stealth properly.
<br>
Unlike many games with cloaking, attacking does not force de-cloaking. however receiving damage Will remove your invisibility, Non damaging hits like LRM lock-on and bio spray area of effect will not disengage cloak<br>
<BR>
Always test run your stealth 'Mech and new equipment by going invisible in third person.
*additionally, the more prim's that need to turn invisible the less likely the cloak will cover the whole item. as current there is a 15% failure rate for prim objects to change to 100% transparency since sever side rendering of avatars and attachments have become standard.<br>
*avoid areas of heavy alpha layers as the invisible prim's will compete and cast an outline of your location.
*Remember, you will still show on the mini-map and at close ranges people will be able to get your rough location via the hovering name tag. This can be avoided by enabling chat circle rings on your mini map, keep possible enemy units outside of the normal talk range of 23 meters. from your avatar.<br>
<br>


Always test run your stealth mech by going invisible in third person.  Remember, you will still show on the minimap and at close ranges people will be able to get your rough location via the hovering name tag.
Cloaking will not save you, some Pilots may engage a "see invisible prims" mode (Ctrl+Alt+T) wich will render the cloak system moot. highlighting your mech in red to show when cloaked, this is not illegal as it is a utility of the basic viewer much like the quick jump/prim jumping trick. and can be considered "thermal/IR vision" in a technical view.

Latest revision as of 01:32, 9 June 2023

Mech Utility
Type Technological
Fuel 100
Fuel Use 1
Recharge Rate 2
Hard-mount Mirage, Night Shroud, Ruke, Wraith BSK, Nanus
Included with Mirage, Night Shroud, Ruke, Wraith BSK, Nanus
Mount Point(s) Spine
Cost 2


Subcontracted to Specter Enterprises "Clk 404" system utilities a network of micro cameras and projectors to create a camouflage/chameleon coating, these systems are Custom contracted equipped to certain 'Mech frames as listed
Nanus
Night Shroud
Mirage
Ruke
Wraith BSK

So far only Light Class 'Mechs. are capable of being equipped with this technology due to scaling cost of 'mech size to efficiency and expense in fitting cloaking technology. additionaly the cost of retrofitting alternative 'Mechs being too costly to be of good strategic value the (clk-404) system is considered Hardlocked to the 'Mechs in which the Clk-404 is equipped as stock gear.

Use

To use a cloaking device you need to have the device active, and then tap crouch to activate it. It will remain active, consuming fuel the whole time until you tap crouch again or until you take damage.

Veteran notes

If you wish to change your equipment on your stealth 'Mech, they will not go invisible when you activate your Cloaking Device. to enable the use of other equipment with a cloaking device, open an attachment on a cloaking 'Mech. You will find a stealth control script inside the part, Called "Cloak listen" copy it and place it into the new attachment that needs to go invisible. This will allow said equipment to engage with the 'Mech during cloak.

Unlike many games with cloaking, attacking does not force de-cloaking. however receiving damage Will remove your invisibility, Non damaging hits like LRM lock-on and bio spray area of effect will not disengage cloak

Always test run your stealth 'Mech and new equipment by going invisible in third person.

  • additionally, the more prim's that need to turn invisible the less likely the cloak will cover the whole item. as current there is a 15% failure rate for prim objects to change to 100% transparency since sever side rendering of avatars and attachments have become standard.
  • avoid areas of heavy alpha layers as the invisible prim's will compete and cast an outline of your location.
  • Remember, you will still show on the mini-map and at close ranges people will be able to get your rough location via the hovering name tag. This can be avoided by enabling chat circle rings on your mini map, keep possible enemy units outside of the normal talk range of 23 meters. from your avatar.


Cloaking will not save you, some Pilots may engage a "see invisible prims" mode (Ctrl+Alt+T) wich will render the cloak system moot. highlighting your mech in red to show when cloaked, this is not illegal as it is a utility of the basic viewer much like the quick jump/prim jumping trick. and can be considered "thermal/IR vision" in a technical view.