Projects
Upcoming / In progress
Projects
Hawk
A highly mobile medium tech skirmisher with an interesting weapons
Pending
- Mech Scripts - Complete
- Gatling Guns - Complete
- AutoCannons - On hold
- Dash - In progress
- Write Intrinsics module - Complete
- Machine Guns - Complete
- Meter r_11.65 UI improvements - Complete
- Temp Attach - Complete
- Tuning & Testing - Pending
- Playtest event
Meter
r_11.65
- Complete - Pending full testing
- Classic Critical Hits - Complete
- Module Status Indicator UI - Complete
- Refactor movement blocking / unblocking code - Complete
- Add support for booting Intrinsics - Complete
- Add UI for Intrinsics - Complete
- Improved movement code - Complete
- Improved code for Scramble and Knockdown - Pending full testing
- Change boot order to improve handling of modules - Complete
r_ll.7
- On Hold
Module Status Indicator UI
Add an addition HUD indicator for each attachpoint that allow modules to specify an arbitrary status marker with full color control.
Complete
Intrinsics
Some modules are better imagined as not being attachments but rather as built-in to the mech. They occupy a special slot.
Complete
Classic Critical Hits
A hit that causes over 25% of remaining HP has a change to destroy a module.
Complete
- Debug critical hits - Complete
- Adjust hit location probabilities - Complete
Hawk Gatling Gun
A rotary barreled gun that heats up as it's used slowing rate of fire until it cools.
Complete
- Heat Effects - Complete
- Status Indicator UI - Complete
- Heat tracking - Complete
Hawk Autocannon
An autocannon that can switch between armor piercing and explosive rounds
On Hold
- Magazine Switching
- Armor piecing rounds - Complete
- Explosive rounds
Hawk Dash
An Intrinsic that gives the mech a short burst of speed and a leaping jump.
Complete
- Speed Boost - Complete
- Jump Boost - Complete
UI Feedback for Intrinsics
In Progress
Scheduled for Inclusion in meter r_11.65
New Critical Hits
Allow modules to have a damage track and to be repaired Legging has gradual reduction in mobility
On hold
- New module tracking and status code - Complete
- Probability curves - Pending PhD in mathematics
- Module repair subsystem - Complete
- Module repair drop system
Freebie Utilities
A collect of utilities locked to the freebie mechs
On Hold
- A full set of heat sinks
- Coolant
- Jump jet
New web site
On Hold
- Home page
- Perks applet
- Profile page
- News
- Custom MCM wiki
- Admin control panel
Vendors
- Link to product's wiki page
- Log using Linkset Data to capture networking errors
Mech Repair
On-going
Desperado
- Rainmakers - target shooter
- Ratlers
- cycle time adjustment
- projectile speed
DarkFall
- Server-side rez-position compensation for deformer - Complete
- Custom deformer script - Complete
- Adjust rez-positions of all weapons - Complete
- Update weapon scripts - Complete
- Tuning & testing - Complete
Stalker
- Weapons and lasers collide
- Mortar distance too short - maybe too slow
Phalanx
- bunker buster grossly inaccurate
Monger
- Complete rescripting
Brigand
- Clan Pulse Lasers - Complete
- Gause2HM - Complete
- Manipulator - Complete
- Chassis - Complete
- Testing & Tuning - Complete
Lotus
- Make compatible with Punisher Shield - Complete
Rumble
- Improved animation handling - Complete
- Chassis - Complete
- Peregrine AA - Complete
- Proximity sensor engages at 30m above the launch point.
- Shell detonates within 3 meter of a mech
- Scatter Missiles - Complete
- Testing & Tuning - In progress
Server
On-going
Sci Fi Con 15
Target March 15th 2023 - Complete
Display booth
Exhibition arena
- 50x50x75m dueling / training arena
Exhibition scoreboard
- Tracks victories for each participant
Combat video
- First person view of MCM combat from actual events
Service Bays
- Repair and Reload station - Complete
Full Combat Arena
- Set up Wasteland in Convention sim
- Custom Experience and Extraction servers