Mantis

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Technological Mech
Mantis
Mantis's default configuration
Mantis's default configuration
Class Light
Weight 20 tons
Armor 455
Perk Armor

569

Heat Dissipation 6
Speed 3
Buoyancy 0.3
Jump Heat 10
Load-points 13
Perk Load-points

16

Hard-locked No
Hard-mounts Mantis Sniper Cannon
Omni-mounts none
Shutdown Level 100
Resistances
Ball 0% Ener 0% Expl 0%
Acid 0% Chem 0% Sonic 0%
DoT 0% Electronics 0% Melee 0%
Creator CaptCuddles Boa


The mantis is a light recon mech with some fearsome sniper cannons.

Packaged with

Weapons

History

The Mantis is a low profile Mech custom designed for infiltration and stealth combat. With little in the way of protection, the Mantis is not intended to engage in direct confrontation, but rather use its hard-mounted sniper cannons to take down enemy mechs from some distance away. The attention to detail using light fabricated alloys makes it one of the few balanced armor light mechs on the field. It's weaknesses are covered by it's powerful cannons which are capable of pinpoint accuracy and deal a great amount of damage with precision designed to strike enemies from great distances, they are difficult to manage close range. Primary load-outs for the Mantis do not call for additional weapons, leaving it extremely vulnerable if a mech is capable of closing distance with it. While this makes it a difficult mech to pilot in single combat, as a support mech for a full battle deployment it is invaluable.

Description

The Mantis is a lightweight high buoyancy, high speed, mech. Its armor and loadpoints are rather low, even for a light mech. The mantis's primary and only focus is hit and run sniping. The armor on this mech is exceptionally weak

Other Notes

The Sniper cannons are the mantis's strong points, you likely want to hold on to those. Either a DAAC or jumpjets could capitalize on its manueverability. Its buoyancy rating allows this mech to get absurd lift from a JumpJet. The mantis has 13 loadpoints. Of those loadpoints the sniper cannons eat up 8. That leaves 5 points to play with, 8 if you have Overload. Make them count. Do not try to toe to toe anything with this mech. Capitalize off of its sniping capabilities and stay out of the line of fire.

Gallery