Projects
Current Projects
Hawk
A highly mobile medium tech skirmisher with an interesting weapons
- Mech Scripts - Complete
- Gatling Guns - Complete
- AutoCannons - On Hold
- Dash - On Hold
- Machine Guns - Complete
- Meter r_11.65 - In Progress
- Temp Rez
- Tuning & Testing
- Playtest event
Anticipated Completion Schedule
Projects
Meter
r_11.65
In Progress
Tasks
- Classic Critical Hits - Complete
- [[Module_Status_Indicator_UI|Module Status Indicate UI] - Complete
- UI Feedback for Intrinsics
r_ll.7
On Hold
Module Status Indicator UI
Add an addition HUD indicator for each attachpoint that allow modules to specify an arbitrary status marker with full color control.
Complete
Classic Critical Hits
A hit that causes over 25% of remaining HP has a change to destroy a module.
Complete
- Debug critical hits - Complete
- Adjust hit location probabilities - Complete
Hawk Gatling Gun
A rotary barreled gun that heats up as it's used slowing rate of fire until it cools.
Complete
- Heat Effects - Complete
- Status Indicator UI - Complete
- Heat tracking - Complete
Hawk Autocannon
An autocannon that can switch between armor piercing and explosive rounds
On Hold
- Magazine Switching
- Armor piecing rounds - Complete
- Explosive rounds
Hawk Dash
An Intrinsic that gives the mech a short burst of speed and a leaping jump.
Complete
UI Feedback for Intrinsics
In Progress
Scheduled for Inclusion in meter r_11.65
New Critical Hits
Allow modules to have a damage track and to be repaired Legging has gradual reduction in mobility
On hold
- New module tracking and status code - Complete
- Probability curves - Pending PhD in mathematics
- Module repair subsystem - Complete
- Module repair drop system
Freebie Utilities
A collect of utilities locked to the freebie mechs On Hold
- A full set of heat sinks
- Coolant
- Jump jet
New web site
On Hold
- Home page
- Perks applet
- Profile page
- News
- Custom MCM wiki
- Admin control panel
Vendors
- Link to products wiki page
Mech Repair
On-going
Desperado
- Rainmakers - target shooter
- Ratlers
- cycle time adjustment
- projectile speed
DarkFall
- Server-side rez-position compensation for deformer - Complete
- Custom deformer script - Complete
- Adjust rez-positions of all weapons - Complete
- Update weapon scripts - On Hold
- Tuning & testing
Stalker
- Weapons and lasers collide
- Mortar distance too short - maybe too slow
Phalanx
- bunker buster grossly inaccurate