Patroclus Napalm Mine

From MCM Combat Operations
Revision as of 01:40, 3 July 2023 by CaptainCosette Resident (development | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
-
Mech Weapon
Patroclus Napalm Mine
Type Technological
Damage Type Heat
Heat 6
Ammo 20
Rate of Fire 2s cycle time
Burst Length 1
Damage 20
Range 0m

Mine Detonation: 3m Flames: 2mm

Projectile Velocity 0m/s
Hard-mount StreetFighter
Included with Streetfighter
Mount Points Spine
Cost 2
Damage per Second 10
Heat per Second 3
Damage per Heat 3.33
Damage per Cost 10
DPS per Cost 5


The Patroclus Napalm Mine allows you to drop firey mines in your wake

History

Use

To use the Patroclus Napalm Mine arm it, click fire to drop a mine behind your position. It's a good idea to keep moving after dropping mines, otherwise you might end up cooking yourself. These mines will raise the heat levels of tech mechs inside them, and inflict a fair amount of damage over time to any biomechs in the area of effect.

Other Notes

The Patroclus has a far larger area of effect then the Achilles, it has the sensor delay still, but it will hit a larger area constantly with fire. Once triggered they can make an area rather hazardous to navigate, particularly for biomechs. Drop these things and get clear before you cook yourself. These can be dropped in large amounts in tight areas to make a rather high-temperature hazard.

Like the Achilles they got a detonation delay, however they have a larger area of effect, making it harder to escape it's flames unscathed. The sensor range is larger, and like the Achilles they can be tricked with any solid enough object passing through its area of effect.