Nightmare: Difference between revisions
From MCM Combat Operations
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==History== | ==History== | ||
Revision as of 19:14, 9 December 2012
| Nightmare | |||||
|---|---|---|---|---|---|
| Class | Light | ||||
| Weight | 30 tons | ||||
| Armor | 755 | ||||
| Perk Armor |
944 | ||||
| Heat Dissipation | 4 | ||||
| Speed | 2 | ||||
| Buoyancy | 0.2 | ||||
| Jump Heat | 5 | ||||
| Load-points | 19 | ||||
| Perk Load-points |
23 | ||||
| Hard-locked | No | ||||
| Hard-mounts | Clan Pulse Laser X2, Harpoon Light, Pile Bunker, Basic Melee, Ares shield | ||||
| Omni-mounts | none | ||||
| Shutdown Level | 100 | ||||
| Resistances | |||||
| Ball | 0% | Ener | 0% | Expl | 0% |
| Acid | 0% | Chem | 0% | Sonic | 0% |
| DoT | 0% | Electronics | 0% | Melee | 0% |
| Creator | Victor Reisman | ||||
History
Description
A light, versatile mech that comes fully equipped with 2 clan pulse lasers, a shield, a jump jet, and a pile bunker (knock down weapon). This mech has class d armor and is fast. It promises to pack a punch for a low armor cost. Perfect for clan matches :)