Projects: Difference between revisions

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=== Meter ===
=== Meter ===
==== r_11.65 ====
==== r_11.65 ====
:'''Pending full testing'''
:'''Complete - Pending full testing'''


:* [[#Classic_Critical_Hits|Classic Critical Hits]] - Complete
:* [[#Classic_Critical_Hits|Classic Critical Hits]] - Complete

Revision as of 23:28, 17 December 2022

Anticipated Completion Schedule

Projects

Hawk

A highly mobile medium tech skirmisher with an interesting weapons

In progress


Meter

r_11.65

Complete - Pending full testing
  • Classic Critical Hits - Complete
  • Module Status Indicator UI - Complete
  • Refactor movement blocking / unblocking code - Pending full testing
  • Add support for booting Intrinsics - Complete
  • Add UI for Intrinsics - Complete
  • Improved movement code - Complete
  • Improved code for Scramble and Knockdown - Pending full testing
  • Change boot order to improve handling of modules - Complete

r_ll.7

On Hold

Module Status Indicator UI

Add an addition HUD indicator for each attachpoint that allow modules to specify an arbitrary status marker with full color control.

Complete


Intrinsics

Some modules are better imagined as not being attachments but rather as built-in to the mech. They occupy a special slot.

Complete

  • Meter support for booting Intrinsics - Complete
  • Script for Intrinsics module - Complete

Classic Critical Hits

A hit that causes over 25% of remaining HP has a change to destroy a module.

Complete

  • Debug critical hits - Complete
  • Adjust hit location probabilities - Complete

Hawk Gatling Gun

A rotary barreled gun that heats up as it's used slowing rate of fire until it cools.

Complete


Hawk Autocannon

An autocannon that can switch between armor piercing and explosive rounds

On Hold

  • Magazine Switching
  • Armor piecing rounds - Complete
  • Explosive rounds

Hawk Dash

An Intrinsic that gives the mech a short burst of speed and a leaping jump.

Complete

  • Speed Boost - Complete
  • Jump Boost - Complete

UI Feedback for Intrinsics

In Progress

Scheduled for Inclusion in meter r_11.65


New Critical Hits

Allow modules to have a damage track and to be repaired Legging has gradual reduction in mobility

On hold

  • New module tracking and status code - Complete
  • Probability curves - Pending PhD in mathematics
  • Module repair subsystem - Complete
  • Module repair drop system

Freebie Utilities

A collect of utilities locked to the freebie mechs

On Hold

  • A full set of heat sinks
  • Coolant
  • Jump jet

New web site

On Hold

  • Home page
  • Perks applet
  • Profile page
  • News
  • Custom MCM wiki
  • Admin control panel

Vendors

  • Link to product's wiki page

Mech Repair

On-going

Desperado

  • Rainmakers - target shooter
  • Ratlers
    • cycle time adjustment
    • projectile speed

DarkFall

  • Server-side rez-position compensation for deformer - Complete
  • Custom deformer script - Complete
  • Adjust rez-positions of all weapons - Complete
  • Update weapon scripts - On Hold
  • Tuning & testing

Stalker

  • Weapons and lasers collide
  • Mortar distance too short - maybe too slow

Phalanx

  • bunker buster grossly inaccurate

Server

On-going