Projects: Difference between revisions
From MCM Combat Operations
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* [[#Hawk_Dash|Dash]] - Pending | * [[#Hawk_Dash|Dash]] - Pending | ||
* Machine Guns - Complete | * Machine Guns - Complete | ||
* [[#11.65| | * [[#11.65|Meter r_11.65]] - On Hold | ||
== Anticipated Completion Schedule == | == Anticipated Completion Schedule == |
Revision as of 10:34, 15 December 2022
Current Projects
Hawk
A highly mobile medium tech skirmisher with an interesting weapons
- Chest Scripts - Complete
- Gatling Guns - Complete
- AutoCannons - In Progress
- Dash - Pending
- Machine Guns - Complete
- Meter r_11.65 - On Hold
Anticipated Completion Schedule
Projects
Meter
11.65
Status: On Hold
Tasks
- Classic Critical Hits - Complete
- UI Feedback for Intrinsics - On Hold
ll.7
Classic Critical Hits
Completed - Pending r_11.65
- Debug critical hits - complete
- Adjust hit location probabilities - complete
Hawk Gatling Gun
Status
Completed
Hawk Autocannon
An autocannon that can switch between armor piercing and explosive rounds
Status
In Progress
Tasks
- Magazine Switching
- Armor piecing rounds - Complete
- Explosive rounds
Hawk Dash
An Intrinsic that gives the mech a short burst of speed and a leaping jump.
Status
Completed
UI Feedback for Intrinsics
Status
Pending completion of the Hawk. Scheduled for Inclusion in meter r_11.65
New Critical Hits
- Allow modules to have a damage track and to be repaired
- Legging has gradual reduction in mobility
Status
On hold
Tasks
- New module tracking and status code - Complete
- Probability curves - Pending PhD in mathematics
- Module repair subsystem - Complete
- Module repair drop system -
Freebie Utilities
A collect of utilities locked to the freebie mechs
- A full set of Heatsinks
- Coolant
- Jumpjet
New web site
- customer MCM wiki
Vendors
- Link to products wiki page
Mech Repair
Desperado
- Rainmakers - target shooter
- Ratlers
- cycle time adjustment
- projectile speed
DarkFall
- Server-side rez-position compensation for deformer - Complete
- Custom deformer script - Complete
- Adjust rez-positions of all weapons - Complete
- Update weapon scripts - On Hold
- Tuning & testing
Stalker
- Weapons and lasers collide
- Mortor distance too short - maybe too slow
Phalanx
- bunker buster grossly inaccurate