Jack Hammer Missile: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
Line 1: Line 1:
<mcm_data type="weapon" name="Jack Hammer Missile">
<mcm_data type="weapon" name="Jack Hammer Missile">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 10: Line 11:
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity= {Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Cyclops]]
|included= [[Cyclops]]
Line 17: Line 19:
}}
}}
</mcm_data>
</mcm_data>
Note: This weapon, when it does not make contact with an enemy, will deploy a pylon in the ground that will detonate in approximately 5 seconds with a large AOE.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Shoulder]]
[[Category:Shoulder]]
[[Category:Upper Arm]]
[[Category:Upper Arm]]
[[Category:Explosive]]
[[Category:Explosive]]
[[Category:NewTables]]

Revision as of 10:59, 26 June 2023

-
Mech Weapon
Jack Hammer Missile
Type Technological
Damage Type Explosive
Heat 8
Ammo 120
Rate of Fire 1.5s cycle time
Burst Length 3
Damage 17
Range 150m
Projectile Velocity 50m/s
Hard-mount Cyclops
Included with Cyclops
Mount Points Left Shoulder, Right Shoulder, Right Arm, Left Arm
Cost 1
Damage per Second 34
Heat per Second 5.33
Damage per Heat 6.38
Damage per Cost 51
DPS per Cost 34


Note: This weapon, when it does not make contact with an enemy, will deploy a pylon in the ground that will detonate in approximately 5 seconds with a large AOE.