Agamemnon Guided AC: Difference between revisions
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<mcm_data type="weapon" name="Agamemnon Guided AC"> | <mcm_data type="weapon" name="Agamemnon Guided AC"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|image= | |image= | ||
|name= {Name} | |name= {Name} | ||
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Streetfighter]] | |included= [[Streetfighter]] | ||
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[[Category:Spine]] | [[Category:Spine]] | ||
[[Category:Ballistic]] | [[Category:Ballistic]] | ||
[[Category:NewTables]] | |||
The Agamemnon Guided Autocannon is a weapon capable of handling aiming and firing on its own once it establishes a lock, letting you focus on more important things, like not getting hit. | The Agamemnon Guided Autocannon is a weapon capable of handling aiming and firing on its own once it establishes a lock, letting you focus on more important things, like not getting hit. | ||
Revision as of 01:20, 3 July 2023
Agamemnon Guided AC | |
---|---|
Type | Technological |
Damage Type | Ballistic |
Heat | 3 |
Ammo | 200 |
Rate of Fire | 0.6s cycle time |
Burst Length | 1 |
Damage | 5 |
Range | 810m |
Projectile Velocity | 90m/s |
Hard-mount | StreetFighter |
Included with | Streetfighter |
Mount Points | Spine |
Cost | 2 |
Damage per Second | 8.33 |
Heat per Second | 5 |
Damage per Heat | 1.67 |
Damage per Cost | 2.5 |
DPS per Cost | 4.17 |
The Agamemnon Guided Autocannon is a weapon capable of handling aiming and firing on its own once it establishes a lock, letting you focus on more important things, like not getting hit.
History
Use
This weapon has some special behavior. To use it you must aim at a mech and hold fire. If the mech has no ECM blocking the lockon attempts the Agamemnon will eventually lock on. Once it locks on you can hold fire and it will continue to hurl explosive shells at your target until it breaks the line of sight with it for three seconds, you run out of ammo, or you let go of fire.
Other Notes
This is not a strong gun, it's meant to supplement your other weapons fire or allow you to continue to present a threat while running away or being evasive. If you fire with your main guns and linger enough to establish a lock, this gun will cover your rear while you get the heck out of dodge.