Category:Utilities: Difference between revisions
From MCM Combat Operations
(Created page with "Utilities are non-weapon systems that can be equipped to a mech. Like weapons they take up a certain number of its load-points based on the utility equipped. Some utilities ...") |
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Utilities are non-weapon systems that can be equipped to a mech. Like weapons they take up a certain number of its load-points based on the utility equipped. Some utilities have limited fuel used by their functions. Most utilities that do consume some sort of fuel regenerate it gradually when not in use. | Utilities are non-weapon systems that can be equipped to a mech. Like weapons they take up a certain number of its load-points based on the utility equipped. Some utilities have limited fuel used by their functions. Most utilities that do consume some sort of fuel regenerate it gradually when not in use. | ||
When a utility requires active use the key for activating a utility is crouch. | When a utility requires active use the key for activating a utility is usually crouch. |
Latest revision as of 02:18, 25 November 2012
Utilities are non-weapon systems that can be equipped to a mech. Like weapons they take up a certain number of its load-points based on the utility equipped. Some utilities have limited fuel used by their functions. Most utilities that do consume some sort of fuel regenerate it gradually when not in use.
When a utility requires active use the key for activating a utility is usually crouch.
Pages in category "Utilities"
The following 59 pages are in this category, out of 59 total.