Nightmare: Difference between revisions
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<mcm_data type="mech" name="Nightmare"> | <mcm_data type="mech" name="Nightmare"> | ||
{{Mech | {{Mech | ||
|image= | |image= [[File:NightmareFront.png |250px|center|Nightmare's default configuration]] | ||
|name= {Name} | |name= {Name} | ||
|class= {Class} | |class= {Class} | ||
Line 12: | Line 12: | ||
|cost= {MountPoints} | |cost= {MountPoints} | ||
|locked= {HardLocked} | |locked= {HardLocked} | ||
|hardmounts= [[Clan Pulse Laser]] | |hardmounts= [[Clan Pulse Laser Pec]], [[Harpoon Light]], [[Pile Bunker]], [[Ares shield]] | ||
|omnimounts= | |omnimounts= [[Enhanced JumpJet]] | ||
|creator= | |creator = {creator} | ||
|energyResistance = {EnergyResistance} | |||
|ballisticResistance = {BallisticResistance} | |||
|explosiveResistance = {ExplosiveResistance} | |||
|acidResistance = {AcidResistance} | |||
|chemicalResistance = {ChemicalResistance} | |||
|sonicResistance = {SonicResistance} | |||
|meleeResistance = {MeleeResistance} | |||
|stunResistance = {StunResistance} | |||
|dotResistance = {DOTResistance} | |||
|electronics = {Electronics} | |||
|shutdownLevel = {ShutdownLevel} | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Light]] | |||
[[Category:Verified Contents]] | |||
==History== | |||
The Nightmare is a light skirmisher mech with a mix of mobility utilities, ranged, and melee. | |||
==History== | ==History== | ||
There's no historical data on file for the Nightmare. | |||
==Description== | ==Description== | ||
The nightmare is a light weight agile mech with wheeled feet. At low speeds it rolls along on its feet, at high speeds it breaks into a sprint. The mech packs a large jet unit on the back that acts as an enhanced jumpjet, a shoulder mounted light harpoon, a pile bunker melee weapon, a pair of pec mounted pulse lasers, and a shield. | |||
==Tactics== | ==Tactics== | ||
The harpoon is a good tool for controlling motion of yourself and your enemy. Anything on the ground can resist the pull easily enough, but things in the air are going for a ride. The amount of perceived pull scales with weight. Since the nightmare is a lightweight mech it's liable to move more then its opponent. You can work with this. Peg a target with the harpoon, jump into the air, and get pulled into range for some pilebunker strikes before escaping with your jumpjet. | |||
The shield system mounted with the mech can greatly cut inbound damage by pressing the crouch button. Tapping it once turns the shield on, tapping it a second time turns the shield off. The shield system drains energy while active, use it in spurts when making risky moves with the pile bunker, turn it off when putting distance between you and your quarry. Judicious shield use can make your nightmare take a lot more damage then a normal mech. | |||
==Tactics== | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
File:NightmareLeft.png |Left side | |||
File:NightmareRear.png |Rear | |||
File:NightmareRight.png |Right side | |||
</gallery> |
Latest revision as of 08:35, 1 July 2023
Nightmare | |||||
---|---|---|---|---|---|
Class | Light | ||||
Weight | 30 tons | ||||
Armor | 755 | ||||
Perk Armor |
944 | ||||
Heat Dissipation | 4 | ||||
Speed | 2 | ||||
Buoyancy | 0.2 | ||||
Jump Heat | 5 | ||||
Load-points | 19 | ||||
Perk Load-points |
23 | ||||
Hard-locked | No | ||||
Hard-mounts | Clan Pulse Laser Pec, Harpoon Light, Pile Bunker, Ares shield | ||||
Omni-mounts | Enhanced JumpJet | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 0% | Ener | 0% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 0% | Melee | 0% |
Creator | Victor Reisman |
History
The Nightmare is a light skirmisher mech with a mix of mobility utilities, ranged, and melee.
History
There's no historical data on file for the Nightmare.
Description
The nightmare is a light weight agile mech with wheeled feet. At low speeds it rolls along on its feet, at high speeds it breaks into a sprint. The mech packs a large jet unit on the back that acts as an enhanced jumpjet, a shoulder mounted light harpoon, a pile bunker melee weapon, a pair of pec mounted pulse lasers, and a shield.
Tactics
The harpoon is a good tool for controlling motion of yourself and your enemy. Anything on the ground can resist the pull easily enough, but things in the air are going for a ride. The amount of perceived pull scales with weight. Since the nightmare is a lightweight mech it's liable to move more then its opponent. You can work with this. Peg a target with the harpoon, jump into the air, and get pulled into range for some pilebunker strikes before escaping with your jumpjet.
The shield system mounted with the mech can greatly cut inbound damage by pressing the crouch button. Tapping it once turns the shield on, tapping it a second time turns the shield off. The shield system drains energy while active, use it in spurts when making risky moves with the pile bunker, turn it off when putting distance between you and your quarry. Judicious shield use can make your nightmare take a lot more damage then a normal mech.
Tactics
Gallery
-
Left side
-
Rear
-
Right side