Harpoon Light: Difference between revisions

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<mcm_data type="weapon" name="Harpoon Light">
<mcm_data type="weapon" name="Harpoon Light">
{{Weapon
{{Weapon
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Nightmare]]
|included= [[Nightmare]]
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[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Shoulder]]
[[Category:Shoulder]]
[[Category:Energy]]
[[Category:Harpoon]]
[[Category:NewTables]]
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 7 seconds and multiple hits will refresh the duration.

Latest revision as of 20:32, 30 June 2023

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Mech Weapon
Harpoon Light
Type Technological
Damage Type Energy
Heat 8
Ammo 0
Refire Delay 1.5 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 1.6s cycle
Burst Length 1
Damage Instances 1
Damage 15
Range 200m
Projectile Velocity 100m/s
Hard-mount Nightmare
Included with Nightmare
Mount Points Left Shoulder
Cost 2
Approximate Damage per Second

9.38

Heat per Second

5

Damage per Heat

1.88

Damage per Cost

7.5

DPS per Cost

4.69


Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.

The harpoon effect last for 7 seconds and multiple hits will refresh the duration.