Harpoon Light: Difference between revisions
From MCM Combat Operations
m (Text replace - "|damagetype= {DamageType} |damagetype= {DamageType}" to "|damagetype= {DamageType}") |
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<mcm_data type="weapon" name="Harpoon Light"> | <mcm_data type="weapon" name="Harpoon Light"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
| Line 10: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Nightmare]] | |included= [[Nightmare]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= {creator} | ||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[Category:Tech Weapon]] | |||
[[Category:Shoulder]] | |||
[[Category:Energy]] | |||
[[Category:Harpoon]] | |||
[[Category:NewTables]] | |||
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them. | |||
The harpoon effect last for 7 seconds and multiple hits will refresh the duration. | |||
Latest revision as of 20:32, 30 June 2023
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| Harpoon Light | |
|---|---|
| Type | Technological |
| Damage Type | Energy |
| Heat | 8 |
| Ammo | 0 |
| Refire Delay | 1.5 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.6s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 15 |
| Range | 200m |
| Projectile Velocity | 100m/s |
| Hard-mount | Nightmare |
| Included with | Nightmare |
| Mount Points | Left Shoulder |
| Cost | 2 |
| Approximate Damage per Second |
9.38 |
| Heat per Second |
5 |
| Damage per Heat |
1.88 |
| Damage per Cost |
7.5 |
| DPS per Cost |
4.69 |
Hitting a mech with a Harpoon will begin to pull both mechs together with heavier mechs being pulled less that lighter mechs. That means a light mech firing a harpoon will be pulled towards a heavier target. This force can be countered in part by running against the pulling force or enhanced by jumping into the air. Therefore a light mech can pull around a heavy if they run backwards fast enough or use a Harpoon has a quick gap closer if they jump and let them.
The harpoon effect last for 7 seconds and multiple hits will refresh the duration.