Jack Hammer Missile: Difference between revisions
From MCM Combat Operations
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|mount= {Attachment} | |mount= {Attachment} | ||
|creator= ? | |creator= ? | ||
|trigger = fuse | |||
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</mcm_data> | </mcm_data> |
Latest revision as of 06:40, 2 October 2023
Jack Hammer Missile | |
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Type | Technological |
Damage Type | Explosive |
Heat | 8 |
Ammo | 120 |
Rate of Fire | 1.5s cycle time |
Burst Length | 3 |
Damage | 17 |
Trigger Type | Timed Fuse |
Range | 150m |
Projectile Velocity | 50m/s |
Hard-mount | Cyclops |
Included with | Cyclops |
Mount Points | Left Shoulder, Right Shoulder, Right Arm, Left Arm |
Cost | 1 |
Damage per Second | 34 |
Heat per Second | 5.33 |
Damage per Heat | 6.38 |
Damage per Cost | 51 |
DPS per Cost | 34 |
Note: This weapon, when it does not make contact with an enemy, will deploy a pylon in the ground that will detonate in approximately 5 seconds with a large AOE.