Odysseus Flamethrower: Difference between revisions
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<mcm_data type="weapon" name="Odysseus Flamethrower"> | <mcm_data type="weapon" name="Odysseus Flamethrower"> | ||
{{Weapon | {{Weapon | ||
|table_type=melee | |||
|image= | |image= | ||
|name= {Name} | |name= {Name} | ||
Line 9: | Line 10: | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = {RoundsPerShot} | ||
|range= | |range= 8 | ||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Streetfighter]] | |included= [[Streetfighter]] | ||
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[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Upper Arm]] | [[Category:Upper Arm]] | ||
[[Category:Heat]] | |||
[[Category:NewTables]] | |||
The Odysseus flamethrower is a heat based weapon for cooking your mechs. | The Odysseus flamethrower is a heat based weapon for cooking your mechs. | ||
Latest revision as of 01:36, 3 July 2023
Odysseus Flamethrower | |
---|---|
Type | Technological |
Damage Type | Heat |
Heat | 4 |
Ammo | 100 |
Rate of Fire | 1.5s cycle time |
Burst Length | 1 |
Damage | 10 |
Range | 8m |
Hard-mount | StreetFighter |
Included with | Streetfighter |
Mount Points | Right Arm, Left Arm |
Cost | 1 |
Damage per Second | 6.67 |
Heat per Second | 2.67 |
Damage per Heat | 2.5 |
Damage per Cost | 10 |
DPS per Cost | 6.67 |
The Odysseus flamethrower is a heat based weapon for cooking your mechs.
History
Use
To use an Odysseus hold down on fire. It will spray a stream of fire on anything within range. The flames from these flamethrowers don't do much direct damage, but they will push a mech towards overheat. Should the mech try to fire in this state it risks paralyzing itself with heat allowing you to easily take them out with another weapon system. Against biomechs the flames will do aggravated damage over time.
Other Notes
This weapon is a severe risk for a vulnerable vehicle like the streetfighter to use, but if you pull it off you can get yourself a rather vulnerable opponent. You are sacrificing a precious weapon slot for this, so you do have limited ability to capitalize off of this, unless you got a friend who is poised to deliver the coup de grace. Leave a parting gift of a Patroclus if you take this tactic so when they break out of the heat they trip over some napalm mines.
Against this weapon stay out of range. If you get cooked, do not fire. Heat based weapons can't push you over the overheat limit, they just get you very near it and cancel your ability to shed heat for a while. It's up to you to finish the job with an attempted attack.