Aero Naught: Difference between revisions
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<mcm_data type="mech" name="Aero Naught"> | <mcm_data type="mech" name="Aero Naught"> | ||
{{Mech | {{Mech | ||
|image= | |image= [[File:AeroNaughtFront.png |250px|center|Aero Naught]] | ||
|name= {Name} | |name= {Name} | ||
|class= {Class} | |class= {Class} | ||
Line 12: | Line 12: | ||
|cost= {MountPoints} | |cost= {MountPoints} | ||
|locked= {HardLocked} | |locked= {HardLocked} | ||
|hardmounts= [[Omni Shock Rifle]], [[Melee Pincher Aero]], [[Strife Jet Aero]] | |hardmounts= [[Omni Shock Rifle]] X2, [[Melee Pincher Aero]] X2, [[Strife Jet Aero]] | ||
|omnimounts= none | |omnimounts= none | ||
|creator = {creator} | |creator = {creator} | ||
|energyResistance = {EnergyResistance} | |energyResistance = {EnergyResistance} | ||
|ballisticResistance = {BallisticResistance} | |ballisticResistance = {BallisticResistance} | ||
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}} | }} | ||
</mcm_data> | </mcm_data> | ||
[[ | ==History== | ||
The Aeronaught light hover was built as a long ranged low cost hover / aerial combat mech with suitable thrust control systems to allow it to give it ideal ground speed an air control over other air combat hover mechs. Though unlike many other hover types the Aeronaught's main focus was on long ranged precision sniping using its dual shock beam lasers, which gave it a effective 100m strike distance against air and land targets as it maneuvers over the battlefield. Its [[Strife Jet]] system allows it to outmaneuver most aerial based hover mechs as well as helping the aeronaught in urban warfare or close quarters combat. | |||
==Packaged with== | ==Packaged with== | ||
Line 37: | Line 37: | ||
===Utilities=== | ===Utilities=== | ||
*[[Strife Jet Aero]] | *[[Strife Jet Aero]] | ||
==Gallery== | |||
<gallery> | |||
File:AeroNaughtLeft.png |Left side | |||
File:AeroNaughtRear.png |Rear | |||
File:AeroNaughtRight.png |Right side | |||
</gallery> | |||
[[Category:Light]] | |||
[[Category:HoverMech]] | |||
[[Category:Verified Contents]] |
Latest revision as of 02:30, 29 December 2023
Aero Naught | |||||
---|---|---|---|---|---|
Class | Light | ||||
Weight | 40 tons | ||||
Armor | 470 | ||||
Perk Armor |
588 | ||||
Heat Dissipation | 4 | ||||
Speed | 1 | ||||
Buoyancy | 0.6 | ||||
Jump Heat | 0 | ||||
Load-points | 13 | ||||
Perk Load-points |
16 | ||||
Hard-locked | No | ||||
Hard-mounts | Omni Shock Rifle X2, Melee Pincher Aero X2, Strife Jet Aero | ||||
Omni-mounts | none | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 0% | Ener | 0% | Expl | 0% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 0% | Electronics | 0% | Melee | 0% |
Creator | Pinto Schnyder |
History
The Aeronaught light hover was built as a long ranged low cost hover / aerial combat mech with suitable thrust control systems to allow it to give it ideal ground speed an air control over other air combat hover mechs. Though unlike many other hover types the Aeronaught's main focus was on long ranged precision sniping using its dual shock beam lasers, which gave it a effective 100m strike distance against air and land targets as it maneuvers over the battlefield. Its Strife Jet system allows it to outmaneuver most aerial based hover mechs as well as helping the aeronaught in urban warfare or close quarters combat.
Packaged with
Weapons
Utilities
Gallery
-
Left side
-
Rear
-
Right side