Dreadnought LBX2: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Dreadnought LBX2"> | <mcm_data type="weapon" name="Dreadnought LBX2"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} *8 | ||
|range= { | |range= 20 | ||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Dreadnought]] | |included= [[Dreadnought]] | ||
|cost= {SlotUsage} | |cost= {SlotUsage} | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= | |creator= {creator} | ||
|trigger = auto | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off. | |||
[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Upper Arm]] | |||
[[Category:Ballistic]] | |||
[[Category:NewTables]] |
Latest revision as of 01:30, 14 October 2023
Dreadnought LBX2 | |
---|---|
Type | Technological |
Damage Type | Ballistic |
Heat | 25 |
Ammo | 150 |
Rate of Fire | 1s cycle time |
Burst Length | 2 *8 |
Damage | 16 |
Trigger Type | Automatic |
Range | 20m |
Projectile Velocity | 60m/s |
Hard-mount | Dreadnought |
Included with | Dreadnought |
Mount Points | Right Arm |
Cost | 18 |
Damage per Second | 256 |
Heat per Second | 25 |
Damage per Heat | 10.24 |
Damage per Cost | 14.22 |
DPS per Cost | 14.22 |
Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off.