Dreadnought LBX2: Difference between revisions
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<mcm_data type="weapon" name="Dreadnought LBX2"> | <mcm_data type="weapon" name="Dreadnought LBX2"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
| Line 6: | Line 7: | ||
|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = | |projectiles = {RoundsPerShot} | ||
|range= { | |damageprojectile = 8 | ||
|range= 20 | |||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Dreadnought]] | |included= [[Dreadnought]] | ||
| Line 15: | Line 18: | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= {creator} | |creator= {creator} | ||
|trigger = auto | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off. | |||
[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Upper Arm]] | [[Category:Upper Arm]] | ||
[[Category:Ballistic]] | [[Category:Ballistic]] | ||
[[Category:NewTables]] | |||
Latest revision as of 15:03, 1 March 2026
| Dreadnought LBX2 | |
|---|---|
| Type | Technological |
| Damage Type | Ballistic |
| Heat | 25 |
| Ammo | 150 |
| Refire Delay | 1 Second(s) |
| Firing Delay | 0.2 Second(s) |
| Rate of Fire | 1.2s cycle |
| Burst Length | 2 |
| Damage Instances | 8 |
| Damage | 16 |
| Trigger Type | Automatic |
| Range | 20m |
| Projectile Velocity | 60m/s |
| Hard-mount | Dreadnought |
| Included with | Dreadnought |
| Mount Points | Right Arm |
| Cost | 18 |
| Approximate Damage per Second |
213.33 |
| Heat per Second |
20.83 |
| Damage per Heat |
10.24 |
| Damage per Cost |
14.22 |
| DPS per Cost |
11.85 |
Note: Listed range is the effective range of the weapon. Due to its shotgun like nature it spreads the pellets out the further the projectiles travel. Therefore the weapon can technically hit from any range but the damage output beyond 20m begins to drop off.