Jack Hammer Missile: Difference between revisions
From MCM Combat Operations
m (Text replace - "{{Weapon |name= {Name} |type= {Tech}" to "{{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType}") |
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<mcm_data type="weapon" name="Jack Hammer Missile"> | <mcm_data type="weapon" name="Jack Hammer Missile"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
Line 10: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Cyclops]] | |included= [[Cyclops]] | ||
Line 15: | Line 17: | ||
|mount= {Attachment} | |mount= {Attachment} | ||
|creator= ? | |creator= ? | ||
|trigger = fuse | |||
}} | }} | ||
</mcm_data> | </mcm_data> | ||
Note: This weapon, when it does not make contact with an enemy, will deploy a pylon in the ground that will detonate in approximately 5 seconds with a large AOE. | |||
[[Category:Tech Weapon]] | |||
[[Category:Shoulder]] | |||
[[Category:Upper Arm]] | |||
[[Category:Explosive]] | |||
[[Category:NewTables]] |
Latest revision as of 06:40, 2 October 2023
Jack Hammer Missile | |
---|---|
Type | Technological |
Damage Type | Explosive |
Heat | 8 |
Ammo | 120 |
Rate of Fire | 1.5s cycle time |
Burst Length | 3 |
Damage | 17 |
Trigger Type | Timed Fuse |
Range | 150m |
Projectile Velocity | 50m/s |
Hard-mount | Cyclops |
Included with | Cyclops |
Mount Points | Left Shoulder, Right Shoulder, Right Arm, Left Arm |
Cost | 1 |
Damage per Second | 34 |
Heat per Second | 5.33 |
Damage per Heat | 6.38 |
Damage per Cost | 51 |
DPS per Cost | 34 |
Note: This weapon, when it does not make contact with an enemy, will deploy a pylon in the ground that will detonate in approximately 5 seconds with a large AOE.