Omni Sphere Cannon: Difference between revisions

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|rate= {FireRate}
|rate= {FireRate}
|damage= {Damage}
|damage= {Damage}
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot} *3
|range= 45
|range= 45
|velocity={Velocity}
|velocity={Velocity}
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}}
}}
</mcm_data>
</mcm_data>
The Omni Sphere cannon is a repeat blast ordinance launcher suitable for mid to heavier Mecha.  It fires little balls that skip along terrain while emitting periodic blasts in all directions, hence the name, omni spheres. 
The Omni Sphere was designed to flush mechs out of tight places and holes, particularly when gravity could be used to cluster a barrage of these shots into the area, leaving the target no place to dodge but out.  Early iterations of this gun fired lasers in all directions, though the system was refined to create an all-encompassing blast for greater coverage around the sphere.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Upper Arm]]
[[Category:Upper Arm]]

Latest revision as of 03:34, 4 July 2023

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Mech Weapon
Omni Sphere Cannon
Type Technological
Damage Type Energy
Heat 9
Ammo 60
Rate of Fire 4s cycle time
Burst Length 1 *3
Damage 90
Range 45m
Projectile Velocity 15m/s
Hard-mount none
Included with None
Mount Points Right Arm, Left Arm
Cost 5
Damage per Second 67.5
Heat per Second 2.25
Damage per Heat 30
Damage per Cost 54
DPS per Cost 13.5


The Omni Sphere cannon is a repeat blast ordinance launcher suitable for mid to heavier Mecha. It fires little balls that skip along terrain while emitting periodic blasts in all directions, hence the name, omni spheres.

The Omni Sphere was designed to flush mechs out of tight places and holes, particularly when gravity could be used to cluster a barrage of these shots into the area, leaving the target no place to dodge but out. Early iterations of this gun fired lasers in all directions, though the system was refined to create an all-encompassing blast for greater coverage around the sphere.