Autocannon

From MCM Combat Operations
Revision as of 11:05, 2 December 2012 by Nash Fraenkel (development | contribs) (Text replace - "{{Weapon |name= {Name} |type= {Tech}" to "{{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType}")
Jump to: navigation, search
-
Mech Weapon
Autocannon
Type Technological
Damage Type Ballistic
Heat 6
Ammo 220
Rate of Fire 1s cycle time
Burst Length 4
Damage 10
Hard-mount none
Included with None
Mount Points Left Shoulder, Right Shoulder, Right Arm, Left Arm
Cost 2
Damage per Second 40
Heat per Second 6
Damage per Heat 6.67
Damage per Cost 20
DPS per Cost 20


The autocannon or AC is an iconic piece of hardware in mech combat that focuses on rapid fire abuse.

History

The autocannon has always been a solid staple of mech warfare. It's a gun designed to quickly and repeatedly fire a barrage of shells at the target. Generally speaking most ACs fire aromr piercing explosive rounds that do a great deal of damage to anything on the recieving end. Low footprint and heat are always a winner with this armament, the only thing pilots need to watch out for is their ammo gauge and using this weapon in close quarters.

Use

The AC is a continous fire weapon. Hold down the trigger and it will fire bursts of four shots whenever it is capable of doing so.

Other Notes

Aim for the feat, surrounding the enemy in a barrage of hard-to-evade explosives. If the mech is airborne then fill the landing spot with a pile of explosions. Careful at point blank ranges, those explosions be just as deadly to you. This is a great piece of eqiupment for a Legionnaire that compliments its hard-mounted ACs.