Jerico Missile System
From MCM Combat Operations
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| Jerico Missile System | |
|---|---|
| Type | Technological |
| Damage Type | {{{damagetype}}} |
| Heat | 24 |
| Ammo | 40 |
| Refire Delay | 4.5 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 4.6s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 50 |
| Hard-mount | Partisan |
| Included with | Partisan |
| Mount Points | Left Shoulder, Right Shoulder |
| Cost | 12 |
| Approximate Damage per Second |
10.87 |
| Heat per Second |
5.22 |
| Damage per Heat |
2.08 |
| Damage per Cost |
4.17 |
| DPS per Cost |
0.91 |
Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.