Ant Cluster

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Mech Weapon
Ant Cluster
Type Technological
Damage Type Explosive
Heat 36
Ammo 40
Refire Delay 2.5 Second(s)
Firing Delay 0.4 Second(s)
Rate of Fire 2.9s cycle
Burst Length 4
Damage Instances 1
Damage 15
Hard-mount Fire Ant
Included with Fire Ant
Mount Points Spine
Cost 3
Approximate Damage per Second

20.69

Heat per Second

12.41

Damage per Heat

1.67

Damage per Cost

20

DPS per Cost

6.9


Launches fire and forget homing missiles.

History

The fire Ant has a fair amount of weight fore with its legs set towards the center. It needed a counterweight towards the aft, the abdomen section if you were to name it according to the layout of an insect. Pinto Engineering saw fit to use that section to give the Ant an additional armament, Ant Clusters. Like most cluster missiles, these fire straight up, search for a target, and then attempt to connect. They have an orangish trail though unlike the purplish glow of conventional clusters. These weapons have gotten a recent upgrade by BTI. Clusters can be a bit slow in travel, though accurate. It will force most mechs to either run, or take damage.