Banshee Missile System: Difference between revisions

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==Use==
==Use==


The banshee missiles are a simple fire weapon.  Have the system armed and point and click as you would any other weapon.  The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions.  
The banshee missiles are a simple fire weapon.  Have the system armed and point and click as you would any other weapon.  The one unique catch to this weapon is it will fire a cluster of five projectiles that will travel straight for a set distance before abruptly scattering and detonation on impact.


==Other Notes==
==Other Notes==

Revision as of 06:47, 13 August 2013

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Mech Weapon
Banshee Missile System
Type Technological
Damage Type Explosive
Heat 17
Ammo 50
Rate of Fire 2.5s cycle time
Burst Length 5
Damage 17
Hard-mount none
Included with None
Mount Points Stomach, Spine
Cost 3
Damage per Second 34
Heat per Second 6.8
Damage per Heat 5
Damage per Cost 28.33
DPS per Cost 11.33


Note: This weapon is in the database as Banshee Missle System.

The Banshee missile system is a dumbfire missile omnimount.

Use

The banshee missiles are a simple fire weapon. Have the system armed and point and click as you would any other weapon. The one unique catch to this weapon is it will fire a cluster of five projectiles that will travel straight for a set distance before abruptly scattering and detonation on impact.

Other Notes

This weapon can take a little bit of work to get used to. At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern. The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high. For the most impact you want to get your explosions clustered.

As with any explosive dumbfire ordinance you want to aim for the feet of your target, so if your shot misses, the explosion won't.