Guide:Viewer Tweaks: Difference between revisions
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==Particle Control== | ==Particle Control== | ||
Particles killing your framerate? Go to the graphics section of your preferences. There's a slider | Particles killing your framerate? Go to the graphics section of your preferences. There's a slider labeled "Max. Particle count" on the upper right hand side. Set that to a level where they don't murder your framerate. Be aware that this may obfuscate some MCM particle effects. | ||
==View Distance== | ==View Distance== | ||
In the same settings as above, go to Draw Distance. A sim is 256 meters wide. Therefore, based on A^2+B^2=C^2, you need the view distance set to 362 meters to see from corner to corner. You may wish to set this a little longer to cover elevation and whatnot. | In the same settings as above, go to Draw Distance. A sim is 256 meters wide. Therefore, based on A^2+B^2=C^2, you need the view distance set to 362 meters to see from corner to corner. You may wish to set this a little longer to cover elevation and whatnot. |
Revision as of 10:20, 22 March 2013
Ok, so you have MCM, and you configured the meter and your mechs. There are, however, a number of tweaks you can do to your viewer to improve your gameplay and performance. Outlined here are some that will help you.
A lot of these tweaks require a viewer that has more advanced features then the default viewer, such as Firestorm. Get one. You'll also need debug settings enabled for a lot of these which is found in the Advanced Menu. Click Ctrl+alt+d to enable it.
Disabling Hard Falls
Second life by default causes an avatar to go splat upon falling a far distance. You fall to far, you land on your face and pick yourself up and your avatar can not move during that period of time. Also there's a pause before you jump. This can be disabled. In some combat sims this illegal. In MCM it's a necessity to stay agile.
In Firestorm or Phoenix go into debug settings. Search for IngoreFinishAnimation. There should be one result. Set it to True.
In Singularity, it's an option called nimble.
With this enabled you'll be able to land from any height from jump jetting or strife jetting without your mech freezing on the ground for a few seconds. Must have.
Improved Sound Range
In debug settings in any viewer look for SoundLevelRolloff. 1 is default. Values above one decrease the range you can ear thing at. You want this low. You want this somewhere around .15. Just be aware you'll be hearing things up to 100 meters away with it set to that. Might be odd in other sims.
Radar
Ctrl+Shift+M opens a minimap. Have it open and on the screen somewhere visible at all times. This lets you gauge incoming threats.
Particle Control
Particles killing your framerate? Go to the graphics section of your preferences. There's a slider labeled "Max. Particle count" on the upper right hand side. Set that to a level where they don't murder your framerate. Be aware that this may obfuscate some MCM particle effects.
View Distance
In the same settings as above, go to Draw Distance. A sim is 256 meters wide. Therefore, based on A^2+B^2=C^2, you need the view distance set to 362 meters to see from corner to corner. You may wish to set this a little longer to cover elevation and whatnot.