Basic Melee: Difference between revisions

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[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Upper Arm]]


In a field where guns firing everything from explosives to energy bolts and bullets at mind numbing speeds just isnt your thing, just run up and punch something in the face for looking at you funny. Thats right, bare fists(if you have fists) are down right brutal and morale deminishing at a mech sized scale.  
In a field where guns firing everything from explosives to energy bolts and bullets at mind numbing speeds just isnt your thing, just run up and punch something in the face for looking at you funny. Thats right, bare fists(if you have fists) are down right brutal and morale deminishing at a mech sized scale.  

Revision as of 03:42, 12 January 2013

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Mech Weapon
Basic Melee
Type Technological
Damage Type Melee
Heat 2
Ammo 1
Rate of Fire 1.2s cycle time
Burst Length 1
Damage 15
Hard-mount Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Brigand, Nightmare
Included with Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Nightmare, Brigand
Mount Points Right Arm, Left Arm
Cost 1
Damage per Second 12.5
Heat per Second 1.67
Damage per Heat 7.5
Damage per Cost 15
DPS per Cost 12.5


In a field where guns firing everything from explosives to energy bolts and bullets at mind numbing speeds just isnt your thing, just run up and punch something in the face for looking at you funny. Thats right, bare fists(if you have fists) are down right brutal and morale deminishing at a mech sized scale.

Most commonly seen as a hand/fist/blunt object.

Remember! If you arent able to hurt something with your fist, you're not punching hard enough!