Banshee Missile System: Difference between revisions

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As with any explosive dumbfire ordinance you want to aim for the feet of your target, so if your shot misses, the explosion won't.
As with any explosive dumbfire ordinance you want to aim for the feet of your target, so if your shot misses, the explosion won't.
[[Category:Tech Weapon]]
[[Category:Tech Weapon]]
[[Category:Stomach]]
[[Category:Spine]]

Revision as of 15:41, 11 January 2013

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Mech Weapon
Banshee Missile System
Type Technological
Damage Type Explosive
Heat 17
Ammo 50
Refire Delay 2.5 Second(s)
Firing Delay 0.5 Second(s)
Rate of Fire 3s cycle
Burst Length 5
Damage Instances 1
Damage 17
Hard-mount none
Included with None
Mount Points Stomach, Spine
Cost 3
Approximate Damage per Second

28.33

Heat per Second

5.67

Damage per Heat

5

Damage per Cost

28.33

DPS per Cost

9.44


Note: This weapon is in the database as Banshee Missle System.

The Banshee missile system is a dumbfire missile omnimount.

Use

The banshee missiles are a simple fire weapon. Have the system armed and point and click as you would any other weapon. The one unique catch to this weapon is it will fire a cluster of 5 projectiles that will travel straight fora set distance before suddenly scattering out in random directions.

Other Notes

This weapon can take a little bit of work to get used to. At close ranges it can create tight explosive clusters, but at far ranges it'll scatter into a rather random pattern. The scattered pattern is handy for getting shots on hard-to-hit targets via the shotgun approach, but the damage per missile isn't high. For the most impact you want to get your explosions clustered.

As with any explosive dumbfire ordinance you want to aim for the feet of your target, so if your shot misses, the explosion won't.