Minotaur: Difference between revisions
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==Tactics== | ==Tactics== | ||
The UACs are difficult to focus fire with due to their broad fire origins. If you swap them with [[Heavy PPC]]s you will add 2 more guns with similar fire characteristics to the howitzers. Get yourself [[:Category:Heat Sinks|heat sinks]] | The UACs are difficult to focus fire with due to their broad fire origins. If you swap them with [[Heavy PPC]]s you will add 2 more guns with similar fire characteristics to the howitzers. Get yourself [[:Category:Heat Sinks|heat sinks]]. Get yourself [[coolant]], you're going to need it. If you are in an arena with an underground area, don't be afraid to flee down there if the enemy is giving you trouble above ground, close quarters are your friend. You resist melee like a son of a gun and you can afford to trade blows with just about anything. | ||
Against a minotaur do not try to go toe to toe with it. Be evasive. It is built to out-toe-to-toe every single mech in MCM nothing has better armor or resistances and its guns hit like a truck filled with more trucks filled with guns. Be evasive, be like the wind. Its explosive rounds can't do splash damage easily if you are in the air where there's no solid objects to splash off of. | Against a minotaur do not try to go toe to toe with it. Be evasive. It is built to out-toe-to-toe every single mech in MCM nothing has better armor or resistances and its guns hit like a truck filled with more trucks filled with guns. Be evasive, be like the wind. Its explosive rounds can't do splash damage easily if you are in the air where there's no solid objects to splash off of. | ||
==Gallery== | ==Gallery== |
Revision as of 10:25, 30 December 2012
Minotaur | |||||
---|---|---|---|---|---|
Class | Assault | ||||
Weight | 100 tons | ||||
Armor | 2000 | ||||
Perk Armor |
2500 | ||||
Heat Dissipation | 10 | ||||
Speed | 5 | ||||
Buoyancy | -0.9 | ||||
Jump Heat | 0 | ||||
Load-points | 93 | ||||
Perk Load-points |
116 | ||||
Hard-locked | No | ||||
Hard-mounts | Minotaur Howitzer X4, Minotaur HUAC X2 | ||||
Omni-mounts | none | ||||
Shutdown Level | 100 | ||||
Resistances | |||||
Ball | 15% | Ener | 10% | Expl | 20% |
Acid | 0% | Chem | 0% | Sonic | 0% |
DoT | 10% | Electronics | 85% | Melee | 30% |
Creator | BonBun Paperdoll |
The Minotaur is a MCM tank rare tech tank mech that is increadibly hardly but with some limited upwards mobility.
History
Tracked assault vehicles have been a concept used since before humanity reached for the stars. Nothing, however, has taken it to the level of a minotaur. The minotaur uses massive tracks that give it a profile similar to an old World War I tank. These tracks allowed the design team to worry less about legs having to carry all that weight and extra equipment, not to mention it saved on weight that would have gone to actuators and a gyro. The end result was a heap of armor and armaments piled on to a vehicle, well more then you would see on any conventional bipedal mech. The tracked design also allowed the vehicle to handle the quad high-yield howitzer cannons that are mounted on the Minotaur. It was a terrifying vehicle when it first rolled out. Some even debated if it violated current war conventions. However all agree that there is nothing harder to crack with raw firepower then a minotaur.
Description
The minotaur is a massive tank with four howitzer cannons. The howitzers do not fire arched projectiles like others that bear its name. They fly straight forward on shot and explode on impact and they have a fairly fast muzzle velocity and enough range to hit the far side of the combat arena. The minotaur has some rather broad resistances and a pile of armor. The minotaurs one weakness however is its inability to jump. All and all it's a big massive pile of armor that can dish out a heap of pain.
Tactics
The UACs are difficult to focus fire with due to their broad fire origins. If you swap them with Heavy PPCs you will add 2 more guns with similar fire characteristics to the howitzers. Get yourself heat sinks. Get yourself coolant, you're going to need it. If you are in an arena with an underground area, don't be afraid to flee down there if the enemy is giving you trouble above ground, close quarters are your friend. You resist melee like a son of a gun and you can afford to trade blows with just about anything.
Against a minotaur do not try to go toe to toe with it. Be evasive. It is built to out-toe-to-toe every single mech in MCM nothing has better armor or resistances and its guns hit like a truck filled with more trucks filled with guns. Be evasive, be like the wind. Its explosive rounds can't do splash damage easily if you are in the air where there's no solid objects to splash off of.