Harlequin Sniper Cannon: Difference between revisions

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(Created page with "<mcm_data type="weapon" name="Harliquin Sniper Cannon"> {{Weapon |name= Harlequin Sniper Cannon |type= {Tech} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |...")
 
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|range= {Range}
|range= {Range}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Legionnaire]]
|included= [[Harlequin]]
|cost= {SlotUsage}
|cost= {SlotUsage}
|mount= {Attachment}
|mount= {Attachment}

Revision as of 09:05, 14 November 2012

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Mech Weapon
Harlequin Sniper Cannon
Type Biological
Damage Type {{{damagetype}}}
Heat 12
Ammo 75
Rate of Fire 2.8s cycle time
Burst Length 1
Damage 75
Hard-mount Harliquin
Included with Harlequin
Mount Points Right Shoulder
Cost 4
Damage per Second 26.79
Heat per Second 4.29
Damage per Heat 6.25
Damage per Cost 18.75
DPS per Cost 6.7


Note: This weapon is in the database as "Harliquin Sniper Cannon".

The Harlequin Sniper Cannon is a long range armament included for use only with the Harlequin.

History

While the Trickster Has the Phantom Rifle system sniper cannon. The Harlequin comes out of the transformation with only one shoulder sniper, and it's a nasty bit of armament. It fires a chemical cocktail that quickly hardened into a broad spiked projectile with enough heft to it to damage and penetrate armored hulls, splashing various noxious and caustic chemicals all over the innards of mechs doing systems damage that engineers generally agree is a general pain in the ass to clean.

Use

This is a basic use weapon. Have it armed, aim and fire. The projectile has a larger hitbox then it's actual visible projectile.

Other Notes

The large hit box on this projectile can work for you or against you. It makes it easier to peg mechs with it. But it also makes it easier for it to be shot out of the air or to hit cover with it. Against bots you'll see this projectile repeatedly shot out of the air, making it rather hard to connect. Don't aim low, and work with the hit-box and this can become a nasty piece of hardware.