Armor Resistance: Difference between revisions
From MCM Combat Operations
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<mcm_data type="utility" name="Bal Armor REsistance"> | <mcm_data type="utility" name="Bal Armor REsistance"> | ||
{{utility | {{utility | ||
|image=[[file:Armor.png|250px|Energy, ballistic, and explosive armor in that order]] | |||
|name= Armor resistance (bal, ene, exp, che, aci, and son) | |name= Armor resistance (bal, ene, exp, che, aci, and son) | ||
|type= {Tech} | |type= {Tech} | ||
Revision as of 06:22, 22 December 2012
| Type | Technological |
|---|---|
| Fuel | |
| Fuel Use | 0.2 |
| Recharge Rate | - |
| Hard-mount | |
| Included with | - |
| Mount Point(s) | Spine |
| Cost | 1 |
Armor resistance utilities all come as part of a single pack. They increase resistance against a single type of damage. They come in ballistic, energy, explosive. chemical, acid, and sonic flavor. The amount of resistance the utility grants is 20%.