Arachnoid Laser MK III: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
(Created page with "<mcm_data type="weapon" name="Arachnoid Laser MK III"> {{Weapon |name= {Name} |type= {Tech} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = 1 |r...")
 
No edit summary
Line 1: Line 1:
<mcm_data type="weapon" name="Arachnoid Laser MK III">
<mcm_data type="weapon" name="Arachnoid Laser MKIII">
{{Weapon
{{Weapon
|name= {Name}
|name= {Name}

Revision as of 00:46, 12 November 2012

-
Mech Weapon
Arachnoid Laser MKIII
Type Technological
Damage Type {{{damagetype}}}
Heat 14
Ammo 0
Rate of Fire 2.3s cycle time
Burst Length 1
Damage 65
Hard-mount Arachnoid MKIII
Included with Arachnoid MKIII
Mount Points Stomach
Cost 4
Damage per Second 28.26
Heat per Second 6.09
Damage per Heat 4.64
Damage per Cost 16.25
DPS per Cost 7.07


This is a laser tailored for use on the Arachnoid mech

History

Ever since Albert Einstein proposed the theoretical existance of the laser, mankind has pushed it further and further. It was only a matter of time before it was weaponized, and it was only a matter of time before it was weaponized to such a size so as to be used on a mech. No weapon strikes faster then a laser, the beam of high-energy photons travel at the speed of light slashing through armor and actuators. Lasers are popular on mechs whose pilots prefer precision and speed. The cost is high though, the weaponry tends to generate a great deal of heat and has a rather large footprint in the mech's systems and subsystems.