Basic Melee: Difference between revisions
From MCM Combat Operations
m (Text replace - "{{Weapon |name= {Name} |type= {Tech}" to "{{Weapon |name= {Name} |type= {Tech} |damagetype= {DamageType}") |
m (Text replace - "|damagetype= {DamageType} |damagetype= {DamageType}" to "|damagetype= {DamageType}") |
||
| Line 3: | Line 3: | ||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
|damagetype= {DamageType} | |damagetype= {DamageType} | ||
|damagetype= {DamageType} | |damagetype= {DamageType} | ||
Revision as of 23:08, 1 December 2012
-
| Basic Melee | |
|---|---|
| Type | Technological |
| Damage Type | Melee |
| Heat | 2 |
| Ammo | 1 |
| Refire Delay | 1.2 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.3s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 15 |
| Hard-mount | Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Brigand, Nightmare |
| Included with | Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Nightmare, Brigand |
| Mount Points | Right Arm, Left Arm |
| Cost | 1 |
| Approximate Damage per Second |
11.54 |
| Heat per Second |
1.54 |
| Damage per Heat |
7.5 |
| Damage per Cost |
15 |
| DPS per Cost |
11.54 |