Hail Missile Light: Difference between revisions
From MCM Combat Operations
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|rate= {FireRate} | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {roundspershot} | |projectiles = {roundspershot} | ||
|damageprojectile = 3 | |||
|range= 75 | |range= 75 | ||
|velocity={Velocity} | |velocity={Velocity} | ||
Latest revision as of 15:09, 1 March 2026
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| Hail Missile Light | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 8 |
| Ammo | 60 |
| Refire Delay | 2 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 2.1s cycle |
| Burst Length | 1 |
| Damage Instances | 3 |
| Damage | 13 |
| Range | 75m |
| Projectile Velocity | 40m/s |
| Hard-mount | none |
| Included with | Zenith, Rogue |
| Mount Points | Left Pec, Right Pec |
| Cost | 1 |
| Approximate Damage per Second |
18.57 |
| Heat per Second |
3.81 |
| Damage per Heat |
4.88 |
| Damage per Cost |
39 |
| DPS per Cost |
18.57 |
Hail cluster Light is an omnimount explosive ordinance.
