LRM10 Pec: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name=" | <mcm_data type="weapon" name="LRM Pec2> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |table_type=projectile | ||
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|ammo= {Ammo} | |ammo= {Ammo} | ||
|heat= {Heat} | |heat= {Heat} | ||
|rate= | |rate= {FireRate} | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot}*10 | |projectiles = {RoundsPerShot}*10 |
Revision as of 11:12, 7 November 2024
LRM Pec2 | |
---|---|
Type | Technological |
Damage Type | Explosive |
Heat | 42 |
Ammo | 60 |
Rate of Fire | 3s cycle time |
Burst Length | 1*10 |
Damage | 40 |
Trigger Type | Lock-On |
Range | 360m |
Projectile Velocity | 30m/s |
Hard-mount | Condor, Crossbow, Claymore, Crusher |
Included with | Condor, Claymore, Crusher |
Mount Points | Left Pec, Right Pec |
Cost | 5 |
Damage per Second | 133.33 |
Heat per Second | 14 |
Damage per Heat | 9.52 |
Damage per Cost | 80 |
DPS per Cost | 26.67 |
Note: Due to a slight clerical error, the weapon is labled LRM5 but it launches 10 missiles currently. It's rather difficult to correct weapon names however.