Jerico Missile System: Difference between revisions

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|heat= {Heat}
|heat= {Heat}
|rate= {FireRate}
|rate= {FireRate}
|damage= {Damage}
|damage= {Damage} *6
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}

Revision as of 00:01, 10 January 2024

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Mech Weapon
Jerico Missile System
Type Technological
Damage Type Explosive
Heat 24
Ammo 40
Refire Delay 4.5 Second(s)
Firing Delay 0.1 Second(s)
Rate of Fire 4.6s cycle
Burst Length 1
Damage Instances 1
Damage 50 *6
Range 50m
Projectile Velocity 50m/s
Hard-mount Partisan
Included with Partisan
Mount Points Left Shoulder, Right Shoulder
Cost 12
Approximate Damage per Second

65.22

Heat per Second

5.22

Damage per Heat

12.5

Damage per Cost

25

DPS per Cost

5.43


Each rocket fired by the Jerico Missile System flies a predetermined distance before exploding into six submunitions which each fall to the ground and explode on contact with any solid object they touch.