Basic Melee: Difference between revisions
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Latest revision as of 04:22, 14 October 2023
Basic Melee | |
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Type | Technological |
Damage Type | Melee |
Heat | 2 |
Ammo | 1 |
Rate of Fire | 1.2s cycle time |
Burst Length | 1 |
Damage | 15 |
Trigger Type | Semi-Automatic |
Range | 6m |
Hard-mount | Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Brigand, Nightmare |
Included with | Grunt, Moto, Shock Trooper, Shock Trooper MKII, Stinger, Talon, Gunblade, Brigand, Nightmare |
Mount Points | Right Arm, Left Arm |
Cost | 1 |
Damage per Second | 12.5 |
Heat per Second | 1.67 |
Damage per Heat | 7.5 |
Damage per Cost | 15 |
DPS per Cost | 12.5 |
In a field where guns firing everything from explosives to energy bolts and bullets at mind numbing speeds just isnt your thing, just run up and punch something in the face for looking at you funny. Thats right, bare fists(if you have fists) are down right brutal and morale deminishing at a mech sized scale.
Most commonly seen as a hand/fist/blunt object.
Remember! If you arent able to hurt something with your fist, you're not punching hard enough!