Crab Pulse Laser: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
(Created page with "<mcm_data type="weapon" name="Crab Pulse Laser"> {{Weapon |table_type= projectile |name= {Name} |image= |type= {Tech} |damagetype= {DamageType} |ammo= {Ammo} |heat= {Heat} |rate= {FireRate} |damage= {Damage} |projectiles = {RoundsPerShot} |range= 165 |velocity= {Velocity} |hard= {HardMount} |included= Crab |cost= {SlotUsage} |mount= {Attachment} |creator= ? }} </mcm_data> Category:Tech Weapon Category:Pec Category:Energy Category:Omni-Mount Categor...")
 
No edit summary
 
Line 18: Line 18:
|mount= {Attachment}
|mount= {Attachment}
|creator= ?
|creator= ?
|trigger = auto
}}
}}
</mcm_data>
</mcm_data>

Latest revision as of 18:21, 1 October 2023

Mech Weapon
Crab Pulse Laser
Type Technological
Damage Type Energy
Heat 2
Ammo 0
Refire Delay 0.5 Second(s)
Firing Delay 0.3 Second(s)
Rate of Fire 0.8s cycle
Burst Length 3
Damage Instances 1
Damage 5
Trigger Type Automatic
Range 165m
Projectile Velocity 80m/s
Hard-mount none
Included with Crab
Mount Points Left Pec, Right Pec
Cost 1
Approximate Damage per Second

18.75

Heat per Second

2.5

Damage per Heat

7.5

Damage per Cost

15

DPS per Cost

18.75