Template:Weapon: Difference between revisions
From MCM Combat Operations
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{{#if: {{{image|}}}| | {{#if: {{{image|}}}| | ||
{{!}} style= "font-size: 100%;" colspan="2" {{!}} {{{image}}}}} | {{!}} style= "font-size: 100%;" colspan="2" {{!}} {{{image}}}}} | ||
|- !Type || {{{type}}} | |- | ||
|- !Damage Type || {{{damagetype}}} | !Type || {{{type}}} | ||
|- !Heat || {{{heat}}} | |- | ||
|- !Ammo || {{{ammo}}} | !Damage Type || {{{damagetype}}} | ||
|- !Rate of Fire || {{{rate}}}s cycle time | |- | ||
|- !Burst Length || {{{projectiles}}} | !Heat || {{{heat}}} | ||
|- !Damage || {{{damage}}} | |- | ||
|- {{#switch: {{{table_type}}} | !Ammo || {{{ammo}}} | ||
|- | |||
!Rate of Fire || {{{rate}}}s cycle time | |||
|- | |||
!Burst Length || {{{projectiles}}} | |||
|- | |||
!Damage || {{{damage}}} | |||
|- | |||
{{#switch: {{{table_type}}} | |||
| projectile = {{!}}- | |||
!Range {{!}} {{!}} {{{range}}}m | |||
{{!}}- | |||
!Projectile Velocity {{!}}{{!}}{{{velocity}}}m/s | |||
| laser = {{!}}- | |||
!Range {{!}}{{!}} {{{range}}} | |||
{{!}}- | |||
!Beam Duration {{!}}{{!}} {{{timetolive}}} | |||
| melee = {{!}}- | |||
!Range {{!}}{{!}} {{{range}}}m | |||
}} | |||
|- | |- | ||
{| | {| | ||
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|} | |} | ||
|- !Hard-mount || {{#if: {{{hard}}} | {{{hard}}} | none}} | |- | ||
|- !Included with || {{{included}}} | !Hard-mount || {{#if: {{{hard}}} | {{{hard}}} | none}} | ||
|- !Mount Points || {{{mount}}} | |- | ||
|- !Cost || {{{cost}}} | !Included with || {{{included}}} | ||
|- !Damage per Second || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}} round2}} | |- | ||
|- !Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }} | !Mount Points || {{{mount}}} | ||
|- !Damage per Heat || {{#ifeq: {{{heat}}} | 0 | |- | ||
!Cost || {{{cost}}} | |||
|- | |||
!Damage per Second || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}} round2}} | |||
|- | |||
!Heat per Second || {{#expr:{{formatnum:{{{heat}}}|R}}/{{formatnum:{{{rate}}}|R}} round2 }} | |||
|- | |||
!Damage per Heat || {{#ifeq: {{{heat}}} | 0 | |||
| --- | | --- | ||
| {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{heat}}}|R}} round2}} | | {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{heat}}}|R}} round2}} | ||
|- !Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }} | |- | ||
|- !DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }} | !Damage per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }} | ||
|- | style="line-height:1.2em" | Creator | style="line-height:1.2em" | [[:Category:{{{creator}}}|{{{creator}}}]] [[Category {{{creator}}}]] | |- | ||
!DPS per Cost || {{#expr:{{formatnum:{{{projectiles}}}|R}}*{{formatnum:{{{damage}}}|R}}/{{formatnum:{{{rate}}}|R}}/{{formatnum:{{{cost}}}|R}} round2 }} | |||
|- | |||
| style="line-height:1.2em" | Creator | style="line-height:1.2em" | [[:Category:{{{creator}}}|{{{creator}}}]] [[Category {{{creator}}}]] | |||
|} | |} | ||
</div> | </div> | ||
<includeonly>[[Category:Weaponry]]</includeonly> | <includeonly>[[Category:Weaponry]]</includeonly> | ||
<noinclude>[[Category:Templates]]</noinclude> | <noinclude>[[Category:Templates]]</noinclude> |
Revision as of 05:03, 28 August 2023
{{{name}}} | |
---|---|
Type | {{{type}}} |
Damage Type | {{{damagetype}}} |
Heat | {{{heat}}} |
Ammo | {{{ammo}}} |
Rate of Fire | {{{rate}}}s cycle time |
Burst Length | {{{projectiles}}} |
Damage | {{{damage}}} |
Splash | |
100% Splash | {{{range1}}}m |
---|---|
75% Splash | {{{range2}}}m |
50% Splash | {{{range3}}}m |
25% Splash | {{{range4}}}m |