Mini Jerico: Difference between revisions

From MCM Combat Operations
Jump to: navigation, search
No edit summary
No edit summary
 
Line 2: Line 2:
{{Weapon
{{Weapon
|image=  
|image=  
|table_type=projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
Line 10: Line 11:
|damage= {Damage} *6
|damage= {Damage} *6
|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= 25
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Maverick 303]]
|included= [[Maverick 303]]
Line 36: Line 38:
[[Category:Shoulder]]
[[Category:Shoulder]]
[[Category:Explosive]]
[[Category:Explosive]]
[[Category:NewTables]]

Latest revision as of 02:37, 1 July 2023

-
Mech Weapon
Mini Jerico
Type Technological
Damage Type Explosive
Heat 15
Ammo 18
Rate of Fire 3s cycle time
Burst Length 1
Damage 50 *6
Range 25m
Projectile Velocity 50m/s
Hard-mount Maverick
Included with Maverick 303
Mount Points Left Shoulder, Right Shoulder
Cost 6
Damage per Second 100
Heat per Second 5
Damage per Heat 20
Damage per Cost 50
DPS per Cost 16.67


The Mini Jericho is a MIRV warhead missile system hardmounted to the Maverick 303.

History

Use

The Jericho Missile system fires a single missile that travels a set amount of time before it deploys its payload. When this happens it detonates and separates into a cluster of 6 bomblets. The bomblets scatter out in a burst following ballistic projectile motion and rain to earth, scattering explosions all around the area.

Given the deployment method of this weapon it can be a bit difficult to deploy on a target that is both agile and aware of you, and it is near worthless on air targets. Against slower moving ground targets that you have the drop on, this can be a rather devastating surprise.

Other Notes

The damage listed is per sub-munition, not for the entire package. At fifty damage per bomblet that's 300 damage per shot if you can get every explosion to connect.