Kong Mortar: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Kong Mortar"> | <mcm_data type="weapon" name="Kong Mortar"> | ||
{{Weapon | {{Weapon | ||
|table_type=projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
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|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= { | |range= 95 | ||
|velocity= {Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Kong]] | |included= [[Kong]] | ||
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[[Category:Spine]] | [[Category:Spine]] | ||
[[Category:Explosive]] | [[Category:Explosive]] | ||
[[Category:NewTables]] |
Latest revision as of 01:45, 30 June 2023
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Kong Mortar | |
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Type | Technological |
Damage Type | Explosive |
Heat | 37 |
Ammo | 45 |
Rate of Fire | 3s cycle time |
Burst Length | 3 |
Damage | 70 |
Range | 95m |
Projectile Velocity | 50m/s |
Hard-mount | Kong |
Included with | Kong |
Mount Points | Spine |
Cost | 10 |
Damage per Second | 70 |
Heat per Second | 12.33 |
Damage per Heat | 5.68 |
Damage per Cost | 21 |
DPS per Cost | 7 |