Bio Spike Melee: Difference between revisions
From MCM Combat Operations
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<mcm_data type="weapon" name="Bio Spike Melee"> | <mcm_data type="weapon" name="Bio Spike Melee"> | ||
{{Weapon | {{Weapon | ||
|table_type= melee | |||
|table_type=projectile | |table_type=projectile | ||
|name= {Name} | |name= {Name} | ||
Line 10: | Line 11: | ||
|damage= {Damage} | |damage= {Damage} | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= | |range= 6.5 | ||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Echidna]] | |included= [[Echidna]] |
Revision as of 09:16, 27 June 2023
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Bio Spike Melee | |
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Type | Biological |
Damage Type | Knockdown |
Heat | 4 |
Ammo | 1 |
Rate of Fire | 1.2s cycle time |
Burst Length | 1 |
Damage | 18 |
Range | 6.5m |
Projectile Velocity | {{{velocity}}}m/s |
Hard-mount | Echidna |
Included with | Echidna |
Mount Points | Stomach |
Cost | 1 |
Damage per Second | 15 |
Heat per Second | 3.33 |
Damage per Heat | 4.5 |
Damage per Cost | 18 |
DPS per Cost | 15 |