Inferno Missile: Difference between revisions

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<mcm_data type="weapon" name="Inferno Missile">
<mcm_data type="weapon" name="Inferno Missile">
{{Weapon
{{Weapon
|table_type= projectile
|name= {Name}
|name= {Name}
|type= {Tech}
|type= {Tech}
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|projectiles = {RoundsPerShot}
|projectiles = {RoundsPerShot}
|range= {Range}
|range= {Range}
|velocity={Velocity}
|hard= {HardMount}
|hard= {HardMount}
|included= [[Betrayer]]
|included= [[Betrayer]]
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[[Category:Explosive]]
[[Category:Explosive]]
[[Category:Heat]]
[[Category:Heat]]
 
[[Category:NewTables]]
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.

Revision as of 03:10, 24 June 2023

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Mech Weapon
Inferno Missile
Type Technological
Damage Type Explosive
Heat 18
Ammo 50
Rate of Fire 1.7s cycle time
Burst Length 1
Damage 20
Range 140m
Projectile Velocity 70m/s
Hard-mount Betrayer
Included with Betrayer
Mount Points Left Shoulder
Cost 3
Damage per Second 11.76
Heat per Second 10.59
Damage per Heat 1.11
Damage per Cost 6.67
DPS per Cost 3.92


This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.