Inferno Missile: Difference between revisions
From MCM Combat Operations
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
<mcm_data type="weapon" name="Inferno Missile"> | <mcm_data type="weapon" name="Inferno Missile"> | ||
{{Weapon | {{Weapon | ||
|table_type= projectile | |||
|name= {Name} | |name= {Name} | ||
|type= {Tech} | |type= {Tech} | ||
| Line 10: | Line 11: | ||
|projectiles = {RoundsPerShot} | |projectiles = {RoundsPerShot} | ||
|range= {Range} | |range= {Range} | ||
|velocity={Velocity} | |||
|hard= {HardMount} | |hard= {HardMount} | ||
|included= [[Betrayer]] | |included= [[Betrayer]] | ||
| Line 21: | Line 23: | ||
[[Category:Explosive]] | [[Category:Explosive]] | ||
[[Category:Heat]] | [[Category:Heat]] | ||
[[Category:NewTables]] | |||
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat. | This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat. | ||
Revision as of 15:10, 23 June 2023
-
| Inferno Missile | |
|---|---|
| Type | Technological |
| Damage Type | Explosive |
| Heat | 18 |
| Ammo | 50 |
| Refire Delay | 1.7 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.8s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 20 |
| Range | 140m |
| Projectile Velocity | 70m/s |
| Hard-mount | Betrayer |
| Included with | Betrayer |
| Mount Points | Left Shoulder |
| Cost | 3 |
| Approximate Damage per Second |
11.11 |
| Heat per Second |
10 |
| Damage per Heat |
1.11 |
| Damage per Cost |
6.67 |
| DPS per Cost |
3.7 |
This weapon sets the ground where it hits on fire and any mech standing in the flames will start gaining heat.