Legionnaire JumpJet: Difference between revisions
From MCM Combat Operations
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[[Category:Technological Utilities]] | [[Category:Technological Utilities]] | ||
[[Category:Spine]] | |||
The JumpJet is a movement enhancing utility that allows mechs to get to higher ground more easily. The Legionnaire has a hard mounted version that mimics the stats of the omnimount [[JumpJet]]. | The JumpJet is a movement enhancing utility that allows mechs to get to higher ground more easily. The Legionnaire has a hard mounted version that mimics the stats of the omnimount [[JumpJet]]. | ||
Latest revision as of 01:55, 9 June 2023
Type | Technological |
---|---|
Fuel | 100 |
Fuel Use | 1 |
Recharge Rate | 2 |
Hard-mount | Paladin, Fox, Legionnaire, Mudkip, Flea, Underbite |
Included with | Legionnaire |
Mount Point(s) | Spine |
Cost | 2 |
The JumpJet is a movement enhancing utility that allows mechs to get to higher ground more easily. The Legionnaire has a hard mounted version that mimics the stats of the omnimount JumpJet.
Use
To use a jumpjet have it equipped and active. Press jump to ascend. Release it to descend. The fuel regenerates when the jumpjet is not in use.
Other Notes
This has more thrust but slower regeneration compared to the Enhanced JumpJet. The higher your mechs buoyancy rating, the more easy it is to get it airborne.
Not all mechs are able to boost at the same rates: Large mechs = more thrust needed to get any kind of height, Light mechs = more height with less thrust