Heavy PPC: Difference between revisions

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[[Category:Energy]]
[[Category:Energy]]
[[Category:Omni-Mount]]
[[Category:Omni-Mount]]
[[Category:Omni-Upper Arm]]
The Heavy Particle Projector Cannon, or Heavy PPC is an energy cannon capable of splash.
The Heavy Particle Projector Cannon, or Heavy PPC is an energy cannon capable of splash.



Revision as of 00:46, 9 June 2023

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Mech Weapon
Heavy PPC V2
Heavy PPC
Type Technological
Damage Type Energy
Heat 14
Ammo 0
Rate of Fire 2.5s cycle time
Burst Length 1
Damage 75
Hard-mount none
Included with Wastelander
Mount Points Right Arm, Left Arm
Cost 8
Damage per Second 30
Heat per Second 5.6
Damage per Heat 5.36
Damage per Cost 9.38
DPS per Cost 3.75


The Heavy Particle Projector Cannon, or Heavy PPC is an energy cannon capable of splash.

History

The Particle Projector Cannon was an advancement in mech armaments that allowed one to hurl a high energy blob of ions at a target. The ions in impact deal a significant amount of kinetic as well as heat damage, battering and vaporizing the armor of anything on the recieving end, the blast also leaves the affected region charged causing electrical damage. Shots from this weapon tend to scatter their ion packet on impact, causing a fair sized splash of rather hazardous energy on impact. All and all, the PPC is a well respected and used weapon on the battlefield.

Use

The Heavy PPC is fired like most basic weapons. It is a single shot energy weapon with no ammo consumption.

Other Notes

Aim for your opponents feet, that way if you miss the projectiles will impact the ground and explode, dealing splash damage. Catching your enemy near a solid surface like a wall makes it rather easy to do damage with the Heavy PPC.

This version has two versions. Both versions have the same attributes, the earlier version fires red shots and uses phantom collision objects to detect the AoE portion of the attack, the other version has blue particle blasts and uses sensors to detect the AoE portion of the attack. The later sensor based version of this beam is more responsive on hit detection. Currently the vendors shell Version 2, the Wastelander comes packed with Version 1.

V2 PPC shots have a large hit-box wrapped around them, making it far easier to connect with one. V2 PPC shots also currently have double the splash radius of a V1 shot due to a quirk in the code used to generate the sensor.