Kong Melee: Difference between revisions
From MCM Combat Operations
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[[Category:Weaponry]] | [[Category:Weaponry]] | ||
[[Category:Tech Weapon]] | [[Category:Tech Weapon]] | ||
[[Category:Upper Arm]] | |||
[[Category:Melee-Push]] | |||
Revision as of 17:32, 11 April 2023
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| Kong Melee | |
|---|---|
| Type | Technological |
| Damage Type | Melee-Push |
| Heat | 8 |
| Ammo | 1 |
| Refire Delay | 1 Second(s) |
| Firing Delay | 0.1 Second(s) |
| Rate of Fire | 1.1s cycle |
| Burst Length | 1 |
| Damage Instances | 1 |
| Damage | 50 |
| Hard-mount | Kong |
| Included with | Kong |
| Mount Points | Right Arm, Left Arm |
| Cost | 8 |
| Approximate Damage per Second |
45.45 |
| Heat per Second |
7.27 |
| Damage per Heat |
6.25 |
| Damage per Cost |
6.25 |
| DPS per Cost |
5.68 |